is_assignments/a1/code/maze_generator.py

261 lines
7.5 KiB
Python
Executable File

# Maze generator -- Randomized Prim Algorithm
## Imports
import random
import time
from colorama import init
from colorama import Fore, Back, Style
import sys
## Functions
def printMaze(maze):
maze[0][1] = 'S'
maze[height-1][width-2] = 'E'
for i in range(0, height):
for j in range(0, width):
if (maze[i][j] == 'u'):
print(Fore.WHITE + str(maze[i][j]), end="")
elif (maze[i][j] == '.'):
print(Fore.GREEN + str(maze[i][j]), end="")
else:
print(Fore.RED + str(maze[i][j]), end="")
print()
# Find number of surrounding cells
def surroundingCells(rand_wall):
s_cells = 0
if (maze[rand_wall[0]-1][rand_wall[1]] == '.'):
s_cells += 1
if (maze[rand_wall[0]+1][rand_wall[1]] == '.'):
s_cells += 1
if (maze[rand_wall[0]][rand_wall[1]-1] == '.'):
s_cells +=1
if (maze[rand_wall[0]][rand_wall[1]+1] == '.'):
s_cells += 1
return s_cells
## Main code
# Init variables
for i in range(50, 1000, 50):
print(i)
wall = '#'
cell = '.'
unvisited = 'u'
height = int(i)
width = int(i)
maze = []
# Initialize colorama
init()
# Denote all cells as unvisited
for i in range(0, height):
line = []
for j in range(0, width):
line.append(unvisited)
maze.append(line)
# Randomize starting point and set it a cell
starting_height = int(random.random()*height)
starting_width = int(random.random()*width)
if (starting_height == 0):
starting_height += 1
if (starting_height == height-1):
starting_height -= 1
if (starting_width == 0):
starting_width += 1
if (starting_width == width-1):
starting_width -= 1
# Mark it as cell and add surrounding walls to the list
maze[starting_height][starting_width] = cell
walls = []
walls.append([starting_height - 1, starting_width])
walls.append([starting_height, starting_width - 1])
walls.append([starting_height, starting_width + 1])
walls.append([starting_height + 1, starting_width])
# Denote walls in maze
maze[starting_height-1][starting_width] = '#'
maze[starting_height][starting_width - 1] = '#'
maze[starting_height][starting_width + 1] = '#'
maze[starting_height + 1][starting_width] = '#'
while (walls):
# Pick a random wall
rand_wall = walls[int(random.random()*len(walls))-1]
# Check if it is a left wall
if (rand_wall[1] != 0):
if (maze[rand_wall[0]][rand_wall[1]-1] == 'u' and maze[rand_wall[0]][rand_wall[1]+1] == '.'):
# Find the number of surrounding cells
s_cells = surroundingCells(rand_wall)
if (s_cells < 2):
# Denote the new path
maze[rand_wall[0]][rand_wall[1]] = '.'
# Mark the new walls
# Upper cell
if (rand_wall[0] != 0):
if (maze[rand_wall[0]-1][rand_wall[1]] != '.'):
maze[rand_wall[0]-1][rand_wall[1]] = '#'
if ([rand_wall[0]-1, rand_wall[1]] not in walls):
walls.append([rand_wall[0]-1, rand_wall[1]])
# Bottom cell
if (rand_wall[0] != height-1):
if (maze[rand_wall[0]+1][rand_wall[1]] != '.'):
maze[rand_wall[0]+1][rand_wall[1]] = '#'
if ([rand_wall[0]+1, rand_wall[1]] not in walls):
walls.append([rand_wall[0]+1, rand_wall[1]])
# Leftmost cell
if (rand_wall[1] != 0):
if (maze[rand_wall[0]][rand_wall[1]-1] != '.'):
maze[rand_wall[0]][rand_wall[1]-1] = '#'
if ([rand_wall[0], rand_wall[1]-1] not in walls):
walls.append([rand_wall[0], rand_wall[1]-1])
# Delete wall
for wall in walls:
if (wall[0] == rand_wall[0] and wall[1] == rand_wall[1]):
walls.remove(wall)
continue
# Check if it is an upper wall
if (rand_wall[0] != 0):
if (maze[rand_wall[0]-1][rand_wall[1]] == 'u' and maze[rand_wall[0]+1][rand_wall[1]] == '.'):
s_cells = surroundingCells(rand_wall)
if (s_cells < 2):
# Denote the new path
maze[rand_wall[0]][rand_wall[1]] = '.'
# Mark the new walls
# Upper cell
if (rand_wall[0] != 0):
if (maze[rand_wall[0]-1][rand_wall[1]] != '.'):
maze[rand_wall[0]-1][rand_wall[1]] = '#'
if ([rand_wall[0]-1, rand_wall[1]] not in walls):
walls.append([rand_wall[0]-1, rand_wall[1]])
# Leftmost cell
if (rand_wall[1] != 0):
if (maze[rand_wall[0]][rand_wall[1]-1] != '.'):
maze[rand_wall[0]][rand_wall[1]-1] = '#'
if ([rand_wall[0], rand_wall[1]-1] not in walls):
walls.append([rand_wall[0], rand_wall[1]-1])
# Rightmost cell
if (rand_wall[1] != width-1):
if (maze[rand_wall[0]][rand_wall[1]+1] != '.'):
maze[rand_wall[0]][rand_wall[1]+1] = '#'
if ([rand_wall[0], rand_wall[1]+1] not in walls):
walls.append([rand_wall[0], rand_wall[1]+1])
# Delete wall
for wall in walls:
if (wall[0] == rand_wall[0] and wall[1] == rand_wall[1]):
walls.remove(wall)
continue
# Check the bottom wall
if (rand_wall[0] != height-1):
if (maze[rand_wall[0]+1][rand_wall[1]] == 'u' and maze[rand_wall[0]-1][rand_wall[1]] == '.'):
s_cells = surroundingCells(rand_wall)
if (s_cells < 2):
# Denote the new path
maze[rand_wall[0]][rand_wall[1]] = '.'
# Mark the new walls
if (rand_wall[0] != height-1):
if (maze[rand_wall[0]+1][rand_wall[1]] != '.'):
maze[rand_wall[0]+1][rand_wall[1]] = '#'
if ([rand_wall[0]+1, rand_wall[1]] not in walls):
walls.append([rand_wall[0]+1, rand_wall[1]])
if (rand_wall[1] != 0):
if (maze[rand_wall[0]][rand_wall[1]-1] != '.'):
maze[rand_wall[0]][rand_wall[1]-1] = '#'
if ([rand_wall[0], rand_wall[1]-1] not in walls):
walls.append([rand_wall[0], rand_wall[1]-1])
if (rand_wall[1] != width-1):
if (maze[rand_wall[0]][rand_wall[1]+1] != '.'):
maze[rand_wall[0]][rand_wall[1]+1] = '#'
if ([rand_wall[0], rand_wall[1]+1] not in walls):
walls.append([rand_wall[0], rand_wall[1]+1])
# Delete wall
for wall in walls:
if (wall[0] == rand_wall[0] and wall[1] == rand_wall[1]):
walls.remove(wall)
continue
# Check the right wall
if (rand_wall[1] != width-1):
if (maze[rand_wall[0]][rand_wall[1]+1] == 'u' and maze[rand_wall[0]][rand_wall[1]-1] == '.'):
s_cells = surroundingCells(rand_wall)
if (s_cells < 2):
# Denote the new path
maze[rand_wall[0]][rand_wall[1]] = '.'
# Mark the new walls
if (rand_wall[1] != width-1):
if (maze[rand_wall[0]][rand_wall[1]+1] != '.'):
maze[rand_wall[0]][rand_wall[1]+1] = '#'
if ([rand_wall[0], rand_wall[1]+1] not in walls):
walls.append([rand_wall[0], rand_wall[1]+1])
if (rand_wall[0] != height-1):
if (maze[rand_wall[0]+1][rand_wall[1]] != '.'):
maze[rand_wall[0]+1][rand_wall[1]] = '#'
if ([rand_wall[0]+1, rand_wall[1]] not in walls):
walls.append([rand_wall[0]+1, rand_wall[1]])
if (rand_wall[0] != 0):
if (maze[rand_wall[0]-1][rand_wall[1]] != '.'):
maze[rand_wall[0]-1][rand_wall[1]] = '#'
if ([rand_wall[0]-1, rand_wall[1]] not in walls):
walls.append([rand_wall[0]-1, rand_wall[1]])
# Delete wall
for wall in walls:
if (wall[0] == rand_wall[0] and wall[1] == rand_wall[1]):
walls.remove(wall)
continue
# Delete the wall from the list anyway
for wall in walls:
if (wall[0] == rand_wall[0] and wall[1] == rand_wall[1]):
walls.remove(wall)
# Mark the remaining unvisited cells as walls
for i in range(0, height):
for j in range(0, width):
if (maze[i][j] == 'u'):
maze[i][j] = '#'
# Set entrance and exit
for i in range(0, width):
if (maze[1][i] == '.'):
maze[0][i] = '.'
break
for i in range(width-1, 0, -1):
if (maze[height-2][i] == '.'):
maze[height-1][i] = '.'
break
# Print final maze
printMaze(maze)